This is a continuation of previous posts.
Finding a Safe Square: Simple Elimination
Now that we have found the location of some mines, we should try to determine if there are any safe squares we can reveal. This is important not only because it is the game’s objective, but revealing a safe square reveals essential information to help us locate and mark more mines.
The easiest way to find safe squares is by Simple Elimination: If an area only has 1 mine, and you have already located it, then all other squares in that area must be safe. This happens for us in two instances:
The green box to the left tells us there is only 1 mine in the area, but we already have a mine marked in the area. Thus, all other squares in the area must be safe. I have marked them with an ‘x’. Left-Click them to reveal them as safe squares and to get more information about other mines that might be close by. It works in a similar fashion for the green box on the right as well. Revealing all the safe squares marked with an ‘x’ yields:
After revealing these safe squares, we will go back to mine-hunting mode. With this new information, can we determine the location of any more mines? You’ll find that this is the cycle of the game: locate safe squares (and hence receive information), locate mines, locate safe squares, locate mines, etc.
Can you determine the location of any more mines? Here is the next mine I located (this was a No-Brainer minetype):

Tags: game, microsoft, mine, minesweeper, sweeper, win, windows



